
This allows you to get some really special troops. Advanced Warfare Center-Grants random abilities to soldiers on promotion from other classes/a special pool of "Advanced Warfare Center only" abilities. This facility helps to create the perfect roster. Once this thing is up and running for a little while, say goodbye to sending rookies on missions, praying they survive, get a kill, and get the class you wanted/needed. It's other function is that you can assign a rookie soldier (one at a time) to train for X days (based on difficulty, 5 on Veteran for example) to become a squaddie of the class of your choice! During this training period, the soldier is unavaialble for missions.

Guerilla Tactics School-Allows you to purchase various squad upgrades (kind of like EU/EW's Officer Training School). Generic building, can make as many as you need. Upgrade available to house a 2nd engineer. Can house 1 engineer to further increase contact limits. Resistance Comms-Increases your limit on worldwide resistance cells that you can connect with (in many ways, similar to the satellite uplinks of EU/EW).

Generic facility, can make as many as you need.
#XCOM 2 WALKTHROUGH BUILDING GENERATOR#
Two available upgrades- 2nd engineer slot (for more power) and elerium generator for more autonomous power (as in, no engineer required for this other upgrade).

Can house 1 engineer to increase power yield by 5. Power Relay-Supplies power to the Avenger, essential to have to operate your other facilities.
